I. THE SCALE

10: Monster.
Consistently dominates the game at any level of play. May not win all the time due to overall strength of roster, but plays well above even an elite athletes ability to contain.

9: Elite.
"Automatic" up to and including most "advanced" METL tasks. Could be L10 but lack the intensity Killer Instinct requires to play at L10.

8: Well Above Average.
Is very athletic. Demonstrates Level 3 motor functionality with intermediate METL tasks. Demonstrates L2 motor functionality with some to most Advanced METL tasks.

7: Above Average.
Demonstrates L3 motor functionality with fundamental METL Tasks. Demonstrates L2 motor functionality with a variety of intermediate METL Tasks.

6: Average.
Demonstrates solid L2 motor functionality. Is fundamentally sound but still developing intermediate METL tasks.

5: Below Average.
Exhibits most athletic traits. May demonstrate some L1 and or L2 motor functionality. Not fundamentally sound but is capable of executing some intermediate METL Tasks.

4: Well Below Average.
Exhibits many athletic traits. May demonstrate some L1 and or L2 motor functionality, but only with L1 METL Tasks.

3: Needs Considerable Improvement.
Exhibits a few athletic traits. Lacks significant motor functionality. Lacks L1 grasp of fundamental tasks.

2: Motor Deficit.
Exhibits 1 or 2 athletic traits. Lacks significant motor functionality. Lacks L1 grasp of fundamental tasks.

1: Unathletic.
Exhibits no athletic traits.

 

II. INTRO
Soldier Up Sports is proud to be a leading developer of sports related training and performance enhancement technologies. Our mission, to assist parents, athletes, and coaches in accomplishing theirs. And, in keeping with our mission, we have developed the most effective and technologically advanced training system imaginable.

This system, based largely on our proprietary Scale, METL, I+KI, ATC's, and TAYF technologies, allows us to rank athletic ability 1-10, and implement the appropriate training required to help them elevate their game.

 

A. PARENTS
The first step to elevating any athletes game is getting the parents on board. Parents have to understand:

  • Whenever their athletes are playing "competitive" sports, the coaches job is to establish team chemistry, teach his system, refine players skills in that system, and above all else, WIN. (NOTE: Refining skills is not teaching kids how to play the game.)
  • Winning at the competitive level, requires LEVEL:7 to L10 athletes (see: The Scale)
  • The coaches job is NOT to create L7-L10 athletes. That's our job.
  • Athletes should be training 8-10 months out of the year. A minimum of 2x per week for maintenance and 3-4+ times a week for development.
  • Training and team practice are two completely separate things.
  • All training is NOT created equal.

 

B. ATHLETES
Athletes need to understand:

  • Training is not easy.
  • Training will test and tax you both mentally and physically.
  • But, come practice time and game time, you will be capable of putting on one heck of a show. And, believe it or not, that show is what's going to allow you to play on towards your dream while everyone else's dream falls short.
  • If you want a LEVEL:10 life, you have to do LEVEL:10 work. Not just in sports, but in anything in life you choose to pursue.

 

C. COACHES
We've got your back! We know what you need to succeed and we're ready to help you do just that by:

  • Working with you to design and run your off-season training program.
  • Helping you identify and address (through training) specific player needs throughout the season.
  • Creating you the L7-L10 athletes you need to WIN.

 

III. REAL TRAINING
Our proprietary Scale (see: The Scale) allows us to use athletic traits, motor functionality, I+KI, and METL tasks to identify where an athlete is versus where they need to be. 

A. ATHLETIC TRAITS:
Athletic Traits are the key ingredients/ characteristics of great athletes. They include: Hands, Arm, Size, Speed, Strength, Awareness, Agility, Vision, IQ, Instinct, Reaction, Confidence, Leadership, Physicality, *Killer Instinct, *Intensity.

*See Killer Instinct and Intensity sections for more information on these two traits.

NOTE ON SPEED: Exhibiting Speed as an athletic trait does not necessarily indicate that an athlete is "fast" in terms of his/her timed result over a given distance. Speed in this sense refers to their ability to be only as fast as necessary to fulfill the speed requirement of a given position, task, or skill.

EX: An Offensive Lineman does not need to run a 4.2 second 40 to exhibit speed as an athletic trait at that position. He does however, need to exhibit enough speed to "pull" from say a Tackle position to the opposite side of the field, without impeding the Running Back, or otherwise compromising the execution of the play. In this sense, an offensive lineman shall have exhibited speed as an athletic trait, even though his timed results may be significantly slower than what we traditionally define as being fast.

 

B. MOTOR FUNCTIONALITY:

LEVEL 1: KNOWLEDGE.
Does the athlete know what they are supposed to do?

LEVEL 2: ASSOCIATION.
How well can the athlete associate their knowledge to the proper execution of a given task? Developmental keys: athletes will progress from rough to more smooth, controlled, and efficient looking movements as they learn to better associate their knowledge to the proper and consistent execution of a given task. Development at this level can take days, weeks, months, years, of training... all dependent upon the individual athletes "Magic Number" (the number of times it takes an individual to become Automatic).

LEVEL 3: AUTOMATIC.
Athletes are no longer consciously associating any knowledge to any given task. The task has become, like breathing. Their conscious thought may now be shifted to focus on other areas of improvement, with the ultimate goal of, conscious thought only being used to process the infinitely variable real-time scenarios presented in game play.

EX: A QB that is not "Automatic" at say "breaking defensive pursuit angles" is still thinking about how to break defensive pursuit angles. This thinking, requires conscious thought. On the field, conscious thought is limited to brain power over time. The QB capable of maximizing brainpower to consciously process the real-time stimuli of a given play, as opposed to having to consciously process his L1: knowledge base or L2: association tasks, in addition to processing the real-time stimuli of a given play,  will be the most effective.

 

C. METL TASKS
METL Tasks are the specific tasks required at each position. METL tasks are broken down into 3 Levels.

LEVEL 1: FUNDAMENTAL
Provide athletes the basic skills/ foundation required at their position. 

LEVEL 2: INTERMEDIATE
Build on Fundamental tasks to create L6 and L7 athletes. 

LEVEL 3: ADVANCED
Build on Intermediate tasks to create L8 through L10 athletes.

 

D. I + KI
The perfect combination.

KILLER INSTINCT
The ability to take over the game.

INTENSITY
The degree to which Killer Instinct exists in an athlete. Intensity (I) = Maximum Output (MO) ÷ Duration (D).

A. CALCULATING INDIVIDUAL  INTENSITY

STEP 1: Determine (I) by dividing the best result out of all results of a given performance (MO) by the duration (D) of that given performance.

EX:
David had more sacks than anyone else ever in a week 1 game. Because each game is 60 minutes in length, divide 6 (MO) by 60 (D). 6 ÷ 60 = .1. Davids .1 performance = (I) and is the bar by which all week 1 intensities will be judged.

STEP 2: Determine the Intensity of all other players in their week 1 performances. Determine their  Individual Maximum Outputs (IMO) 
by dividing their number of sacks (IMO) by 60 (D), then dividing the result of that equation by (I), which in this case is Davids .1 performance.

EX:
John had 2 sacks in his week 1 performance. 2 (IMO) ÷ 60 (D) = .03 and .03 (IMO) ÷ .1 (MO) = .3 or 30% of 1. Thus, John operated at 30% Intensity for week 1.

STEP 3:
For more information on how to calculate Intensity (I) and Maximum Output (MO) for your specific needs, you may contact Neal Saunders at This email address is being protected from spambots. You need JavaScript enabled to view it..

B. WHY CALCULATING INTENSITY IS SO IMPORTANT TO ATHLETIC DEVELOPMENT.
All sports are goal oriented and Intensity is the driving force behind their accomplishment.
It also provides the standard by which all performances can be accurately measured, compared, evaluated, and judged, the results of which, can be used to further enhance athletic development.

The best athlete, will always be the one who defines Intensity (I) by establishing the
Maximum Output (MO) for the majority of the specific performances/ tasks related to the position they play. Great athletes will come close to (MO) and the greatest athletes will redefine Intensity (I) and Maximum Output (MO)
with every step they take.

Consequently, calculating Intensity allows us to better evaluate athletes, as well as, develop better training strategies, all based on the actual goals of an athlete at a specific position versus their ability to accomplish them.

As far as The Scale is concerned, Intensity is the key to developing all of the athletic traits, motor function, and METL tasks required to take an athletes game to the top.

 

IV. ADDITIONAL TECHNOLOGIES AT WORK

A. ATC's: ATHLETIC TRAINING CONCEPTS
ATC's provide the framework (philosophy) for how we train and why we train the way we do. At Soldier Up Sports, our philosophy is simple. Every athlete at every position is expected to do a specific job. Thus, our ATC's provide the necessary checks and balances to ensure that every part of our system is firing on all cylinders.

B. TAYF
Our guiding principle. It's purpose, to ensure that everything we do translates to the field.

 

V. PUT OUR TECHNOLOGY TO WORK FOR YOU

Contact Neal Saunders at This email address is being protected from spambots. You need JavaScript enabled to view it.