HIT CLUB. There are levels to this.

I. HIT CLUB™ CONCEPTS.
Hit Club™ is based on 11  key concepts. These concepts are used to determine, then develop, an athlete’s Combat Rating.
 
Offensive Concepts:
  1. Run Blocking.
  2. Pass Blocking.
  3. Ball Hawking (Catching in coverage, traffic, and on contact).
  4. FVS™ (Freeze Veer Shift). Offensive version of playing downhill.
  5. Breaking Tackles. FVCS™ (Freeze Veer Contact Shift).
  6. QB Angle Breaking.
  7. Passing Under Pressure.
Defensive Concepts:
  1. Tackling.
  2. Block-Shedding.
  3. Read-React-Attack (RRA)
  4. Coverage (1on1’s, jamming, knocking receivers off of their route, breaking up the pass).
 
II. HIT CLUB™ CONCEPTS/ POSITION GROUPS.
Position Groups are two or more related concepts, that when combined, form the basis of execution for a given position.
  1. QB: Angle Breaking + Passing Under Pressure.
  2. RB: FVCS + Breaking Tackles + Run Blocking (FB), Pass Blocking + Ball-Hawk.
  3. WR/TE: Run Blocking + Breaking Tackles + Ball Hawk.
  4. OLINE: Run Blocking + Pass Blocking.
  5. DLINE: Block Shedding + Tackling.
  6. LB: RRA + Block Shedding + Tackling.
  7. DB: Coverage + Block Shedding + Tackling.
 
III. LEVELS OF MASTERY (LOM).
Each concept contains 5 Levels of Mastery.
  • LEVEL 1: Knowledge. Able to recite a curriculum-based understanding of how to perform a given concept.
  • LEVEL 2: A Challenger must execute Knowledge against athletes with an ATC Score of 2.
  • LEVEL 3: A Challenger must execute Knowledge against athletes with an ATC Score of 3.
  • LEVEL 4: A Challenger must execute Knowledge against athletes with an ATC Score of 4.
  • LEVEL 5: A Challenger must execute Knowledge against athletes with an ATC Score of 5.

Q. What are Athletic Traits and Characteristics (ATC’s)?
A. ATC’s are the more “natural” abilities that, without proper training and development, separate one athlete from another. ATC’s include, but are not limited to height, weight, speed, CKI, mobility, and strength.

Q. What do ATC’s have to do with Level of Mastery?
A. Athletes who aren’t ready to meet the physical demands of the gameplay based on a “6th Sense”. This “6th Sense” triggers a fear reaction and is based ENTIRELY on an athlete’s perception of another athletes’ ATC’s. In youth athletes, this “6th Sense” is typically based solely on an athlete’s Height, Weight, Speed, and CKI.

 

 
Q. What is an ATC Score and how do you determine it?

A. An ATC Score is the score we assign to the athlete a “Challenger” is going to go against (we refer to these athletes as a “pilot”), in order to,  demonstrate their LOM. A “pilot” receives 1-4 points based on their Height, 1-4 points based on their Weight, 1-4 points based on their Speed, and 1-4 points based on their CKI-QAR. The total number of points a pilot receives in all 4 categories is then added together and divided by 4. The result is that “pilots” ATC Score. Pilots with an ATC-2 are suitable for Level 2 challengers. ATC-3 for Level 3 challengers. ATC-4 for Level 4 challengers. And, ATC-5 for Level 5 challengers.

 
Q. What is CKI?

A. CKI is short for Confidence, Killer Instinct, and Intensity.  These are the 3 things that truly separate one Athlete from another as they embody all of the traits and characteristics required to play any sport the way it was meant to be played. CKI, at the youth level, is especially important because the majority of youth athletes have yet to develop the testosterone levels needed to increase their Strength to Weight Ratio (SWR) and physically compete (strength-wise) against bigger, naturally stronger athletes. However, a little CKI and knowledge go a long way… because you don’t have to match strength to leverage or take the legs out from under a bigger, stronger opponent… you just have to have the heart (CKI+Knowlegde) to do it!

 
Q. What is QAR?
A. QAR is short for Quick Assessment Rating. When producing an actual Scale Rating, CKI is determined by evaluating game film. However, an athlete’s 6th Sense, especially in youth athletes, is not triggered as a result of watching film. It’s triggered by a quick assessment of their opponents’ observable appearance. For example, if one Athlete is “dripped out”, that might be perceived as confidence. If he’s loud and full of energy, it can be perceived as Killer Instinct. If he looks tough (mean) or moves well during warmups, that may be perceived as intensity. And together, all of these things go into determining the perceived ability level of an opponent before a down of football has even been played. So, when assessing “pilots” for a Hit Club LOM Challenger, we use QAR to calculate a potential pilot CKI, the same way an athlete whose 6th Sense has been triggered, calculates whether or not they’re going to play to their full potential.

 
 IV. COMBAT RATING™
Athletes are awarded Combat Ratings based on their Level of Mastery (LOM) for each concept in their position group. Combat Ratings are on a scale of 1-5 diamonds (5 being the highest possible rating) and define an athlete’s preparedness to meet the physical demands of the game.
 
CALCULATING THE COMBAT RATING™.
  1. Determine an athlete’s LOM for each concept in a Position Group.
  2. Add each LOM for that position group together to determine the Total.
  3. Divide the Total by the number of concepts in that position group. Round down.
  4. The result is the athlete’s current Combat Rating.
Example:
  1. Position Group= QB. Concept 1: Angle Breaking; LOM= 2. Concept 2: Passing Under Pressure; LOM= 3.
  2. 2+3 = 5. 5 is the Total.
  3. 5/2 (where 2 equals the number of concepts in the QB Position Group) = 2.5. Round down.
  4. Combat Rating= 2.
PATCHES.
In addition to just receiving a Combat Rating, athletes receive authorization to wear patches, stickers, and other items that display their current Combat Rating.
 
 
V. INTERPRETING COMBAT RATINGS (CR).
  • A CR-1 knows what to do, just lacks the Confidence, Killer Instinct, and Intensity to execute at any Level of Competition (LOC). That or, they’re a CR-5 and just haven’t been evaluated for a higher LOM yet. Either way, we’ll know for sure soon enough.
  • A CR-2 will ball out at a Low LOC but lacks the CKI to play effectively anywhere else.
  • A CR-3 will ball out at a Medium LOC. They’ll be an okay player at the next LOC, but won’t stand out or be the key to winning high-level games.
  • A CR-4 will ball out at a high LOC, but, will not appear as spectacular at the highest level. They’ll still make plays hold their own, and more than likely not be the cause of a loss at the highest LOC, but, they won’t be the reason you won either.
  • A CR-5 will ball out no matter whom they’re playing against. Super Star Status every step of the way.
 
VI. INTERPRETING LEVELS OF COMPETITION (LOC).
  • Low. The majority of teams at this level consist of athletes who have Below Average ATC Scores. And, even if there are a few athletes here and there who possess higher scoring Height, Weight, and Speed values, their CKI is so low that it doesn’t even matter.
  • Medium. The majority of teams at this level will consist of athletes who possess Average ATC scores. Some athletes will score higher, but again, their overall CKI scores will prevent them from being successful against higher-level teams. When playing teams at the next LOC, coaching doesn’t matter, because even the best coaches will not have the players they need to win.
  • High. The majority of teams at this level will consist of athletes who possess Above Average ATC Scores. That or, if they are comprised primarily of athletes with Average ATC scores, their CKI value will be M-Class. When playing teams at the highest level, quality of coaching might prevent this team from being boat-raced (as long as it’s primarily composed of athletes with M-Class CKI), but even the best coaching staff, will come up short the majority of the time.
  • Very High. Teams at this level will consist of anywhere from 25-75% M-Class ATC scoring athletes. However, regardless of a team’s consistency, winning and losing at this level will come down to coaching. Higher scoring teams can and will lose to better coached lower scoring teams.
 
VII. FINAL THOUGHTS.
The goal of Hit Club is to prepare younger tackle football players to succeed where the majority of them fail. In doing so, we can develop higher caliber Youth players, HS players, College Players, and beyond. Higher Caliber players who better understand the physical demands of the game, and thus, can actually enjoy what Tackle Football is all about, play it safer, more confidently, and better than ever before.
 
A bad performance, not getting much playing time, spending the season on the bench, a low Scale Rating, Combat Rating, or ATC Score today is not indicative of what any athlete can be tomorrow. Rather, it’s the measure of work to be done. And, that’s just it… succeeding at sports at ANY level is not just reserved for those athletes who possess more innate/ natural abilities… it’s for ANY athlete, regardless of their current ability level, willing to tackle that work. And when it comes to Football… Hit Club is that work! For more information on HIT CLUB™ locations, session costs, dates, and times, click here.

 

READY TO START YOUR OWN HIT CLUB™?
Give us a call today at 254.701.8350.

 

Stop Playing. Go To WAR.™
Work. Assert. Repeat.™
More than Training. We are Athletic Engineering.™
Only at Soldier Up Sports.

 

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