HIT CLUB. There are levels to this.
- Run Blocking.
- Pass Blocking.
- Ball Hawking (Catching in coverage, traffic, and on contact).
- FVS™ (Freeze Veer Shift). Offensive version of playing downhill.
- Breaking Tackles. FVCS™ (Freeze Veer Contact Shift).
- QB Angle Breaking.
- Passing Under Pressure.
- Read-React-Attack (RRA)
- Coverage (1on1’s, jamming, knocking receivers off of their route, breaking up the pass).
- QB: Angle Breaking + Passing Under Pressure.
- RB: FVCS + Breaking Tackles + Run Blocking (FB), Pass Blocking + Ball-Hawk.
- WR/TE: Run Blocking + Breaking Tackles + Ball Hawk.
- OLINE: Run Blocking + Pass Blocking.
- DLINE: Block Shedding + Tackling.
- LB: RRA + Block Shedding + Tackling.
- DB: Coverage + Block Shedding + Tackling.
- LEVEL 1: Knowledge. Able to recite a curriculum-based understanding of how to perform a given concept.
- LEVEL 2: A Challenger must execute Knowledge against athletes with an ATC Score of 2.
- LEVEL 3: A Challenger must execute Knowledge against athletes with an ATC Score of 3.
- LEVEL 4: A Challenger must execute Knowledge against athletes with an ATC Score of 4.
- LEVEL 5: A Challenger must execute Knowledge against athletes with an ATC Score of 5.
Q. What are Athletic Traits and Characteristics (ATC’s)?
A. ATC’s are the more “natural” abilities that, without proper training and development, separate one athlete from another. ATC’s include, but are not limited to height, weight, speed, CKI, mobility, and strength.
Q. What do ATC’s have to do with Level of Mastery?
A. Athletes who aren’t ready to meet the physical demands of the gameplay based on a “6th Sense”. This “6th Sense” triggers a fear reaction and is based ENTIRELY on an athlete’s perception of another athletes’ ATC’s. In youth athletes, this “6th Sense” is typically based solely on an athlete’s Height, Weight, Speed, and CKI.
A. An ATC Score is the score we assign to the athlete a “Challenger” is going to go against (we refer to these athletes as a “pilot”), in order to, demonstrate their LOM. A “pilot” receives 1-4 points based on their Height, 1-4 points based on their Weight, 1-4 points based on their Speed, and 1-4 points based on their CKI-QAR. The total number of points a pilot receives in all 4 categories is then added together and divided by 4. The result is that “pilots” ATC Score. Pilots with an ATC-2 are suitable for Level 2 challengers. ATC-3 for Level 3 challengers. ATC-4 for Level 4 challengers. And, ATC-5 for Level 5 challengers.
A. CKI is short for Confidence, Killer Instinct, and Intensity. These are the 3 things that truly separate one Athlete from another as they embody all of the traits and characteristics required to play any sport the way it was meant to be played. CKI, at the youth level, is especially important because the majority of youth athletes have yet to develop the testosterone levels needed to increase their Strength to Weight Ratio (SWR) and physically compete (strength-wise) against bigger, naturally stronger athletes. However, a little CKI and knowledge go a long way… because you don’t have to match strength to leverage or take the legs out from under a bigger, stronger opponent… you just have to have the heart (CKI+Knowlegde) to do it!
- Determine an athlete’s LOM for each concept in a Position Group.
- Add each LOM for that position group together to determine the Total.
- Divide the Total by the number of concepts in that position group. Round down.
- The result is the athlete’s current Combat Rating™.
- Position Group= QB. Concept 1: Angle Breaking; LOM= 2. Concept 2: Passing Under Pressure; LOM= 3.
- 2+3 = 5. 5 is the Total.
- 5/2 (where 2 equals the number of concepts in the QB Position Group) = 2.5. Round down.
- Combat Rating= 2.
- A CR-1 knows what to do, just lacks the Confidence, Killer Instinct, and Intensity to execute at any Level of Competition (LOC). That or, they’re a CR-5 and just haven’t been evaluated for a higher LOM yet. Either way, we’ll know for sure soon enough.
- A CR-2 will ball out at a Low LOC but lacks the CKI to play effectively anywhere else.
- A CR-3 will ball out at a Medium LOC. They’ll be an okay player at the next LOC, but won’t stand out or be the key to winning high-level games.
- A CR-4 will ball out at a high LOC, but, will not appear as spectacular at the highest level. They’ll still make plays hold their own, and more than likely not be the cause of a loss at the highest LOC, but, they won’t be the reason you won either.
- A CR-5 will ball out no matter whom they’re playing against. Super Star Status every step of the way.
- Low. The majority of teams at this level consist of athletes who have Below Average ATC Scores. And, even if there are a few athletes here and there who possess higher scoring Height, Weight, and Speed values, their CKI is so low that it doesn’t even matter.
- Medium. The majority of teams at this level will consist of athletes who possess Average ATC scores. Some athletes will score higher, but again, their overall CKI scores will prevent them from being successful against higher-level teams. When playing teams at the next LOC, coaching doesn’t matter, because even the best coaches will not have the players they need to win.
- High. The majority of teams at this level will consist of athletes who possess Above Average ATC Scores. That or, if they are comprised primarily of athletes with Average ATC scores, their CKI value will be M-Class. When playing teams at the highest level, quality of coaching might prevent this team from being boat-raced (as long as it’s primarily composed of athletes with M-Class CKI), but even the best coaching staff, will come up short the majority of the time.
- Very High. Teams at this level will consist of anywhere from 25-75% M-Class ATC scoring athletes. However, regardless of a team’s consistency, winning and losing at this level will come down to coaching. Higher scoring teams can and will lose to better coached lower scoring teams.
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